Adding a new Profile |
A profile is a shorthand way of telling the VRML application of the list of components and the levels of components required for the rest of the file. A profile is no more and no less than this.
The codebase will automatically make use of profiles and components if you use the standard classes. The focus of this handling is the factory classes that produce node instances. The standard factories are used throughout the code, so the effects are consistent across the code. If you decide to use something other than our standard factory mechanism, and implementation, then you are on your own as you will need to implement your own profile/component manangement system.
Within the provided code, the class to focus on is
org.web3d.vrml.renderer.DefaultNodeFactory. This implementation
of the org.web3d.vrml.nodes.VRMLNodeFactory manages the full
profile and component handling within the toolkit. We'll base the rest of
this tutorial around how this class describes and works with profiles and
components.
xj3d.properties. In this file is the bootstrapping mechanism
to find out what profile definitions are available on the machine. This file
lives in the root of your CLASSPATH. By default, there will be one provided
in the Xj3D JARS, but if you want to add your own information then you will
need to provide another version in your classpath that will be found before
the standard Xj3D JAR files. If you are running from source, then you can
find the property file in $X3D_HOME/src. (Note: The location of this file
may change prior to the M5 release).
After opening the property file in your favourite text editor, you should
notice a line near the top that defines the property value
xj3d.profiles. The value of the property is a whitespace separated
list of the profile names. The names defined here must exactly represent the
name that would be found in an X3D file (UTF8 and XML encodings use the same
naming scheme), including capitalisation. Note that each name is a single word
that does not contain any whitespace, as per the X3D specification. Come up
with a new name for your profile and append it to the end of that list. Save
the file and close the file.
Now you will need to provide a file that defines the content of that profile.
That file that defines the profile is another Java property file. The name of
this file is profile_name.properties and exists in the
a directory that can be found by the CLASSPATH. One other requirement to the
name is that the profile name is all lower case. This is to avoid problems with
non-case sensitive operating systems. So, if your profile name is
Interactive, your property file would be named
interactive.properties.
The content of the property file is very simple one property defines a title
string for the profile title. This string is just any free text
you wish to supply. The second value is really a list of values. As you know,
a profile is a list of components, so you need profiles. To declare each of
the components you need, you create a list of properties that are declared as
component.number. The number is a sequence number starting
at zero. The squence must be unbroken. For the value, you provide a string
that is the profile code, followed by a colon and then an integer that is the
level of that component to use. For example:
component.0=core:1 component.1=time:1 component.2=group:2 component.3=geom:2 component.4=appear:1The name to use is the formal profile code, according to the X3D specification. If your profile uses one of your custom components, it is that code you have assigned to the component declaration. Once you have finished the declarations, save the file and exit the editor. You are now finished.
During startup of the DefaultNodeFactory it will look for the
main property file xj3d.properties. At this point all it does
is look for the property definition, but does not look for the property file
for each profile. As part of the effort to keep startup times high and
memory usage low, we don't load anything until it is needed.
Individual property files are loaded and processed at the point where the
first call to setProfile() is called. When called, this method
looks to see if the named profile has been loaded. If it has not, then it will
load and process the property file. If the file is not found then you will
see the first of the errors - an UnsupportedProfileException.
The first thing to look for is whether your property file can be found as part
of the runtime CLASSPATH. It probably isn't.
As the profile definition is loaded, the factory will check for each component
that you have requested. If the component is already loaded, it will check
for the request level being supported. If not, a
UnsupportedComponentException will be generated. If the component
hasn't been loaded yet, then it will go off and load that and then check for
the required level. Any errors issued at this stage usually result in the same
UnsupportedComponentException.
Once it makes it through all of these, you can be assured that at least the components and profiles have loaded correctly. You should see no more errors that are directly related to this process. Any errors after this point will be due to issues like the node class in a particular component is not found or some other construction issue.
|
[
Xj3D Homepage |
Xj3D @ Web3d |
Screenshots |
Dev docs |
Dev Releases |
Conformance |
Contributors |
Getting Started
]
Last updated: $Date: 2004/04/30 04:50:26 $ |