OpenGL Renderer - OpenGL SceneGraph |
Implementation 1
Any node that needs a transformation matrices must put a premultipied matrix on the transformation stack. It cannot assume that its parent transformations will be on the stack.
|
[
Xj3D Homepage |
Xj3D @ Web3d |
Screenshots |
Dev Releases |
Contributors |
Getting Started
]
Last updated: $Date: 2004/04/30 04:50:26 $ |