OpenGL Renderer - OpenGL SceneGraph

Implementation 1

Each oglSG object will have a pre, post and render method. All of these methods must be re-entrant.

Any node that needs a transformation matrices must put a premultipied matrix on the transformation stack. It cannot assume that its parent transformations will be on the stack.

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Last updated: $Date: 2004-04-30 04:50:26 $