Shows how to implement a car navigation model using the physics engine. Also includes a 3rd person camera that follows the car's motion. This also uses the xj3d_IODevice component for Gamepad and Driving Wheel input. The keyboard cursor keys can be used as a substitute.
Shows a simple ball bouncing on the ground.
Shows a swinging single hinge joint example.
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Last updated: $Date: 2005-09-08 23:20:57 $ |