RigidBodyCollection {
bodies [
DEF B1 RigidBody {}
DEF B2 RigidBody {}
]
joints [
BallJoint {
body1 USE B1
body2 USE B2
}
]
}
Shows how to implement a car navigation model using the physics engine. Also includes a 3rd person camera that follows the car's motion. This also uses the xj3d_IODevice component for Gamepad and Driving Wheel input. The keyboard cursor keys can be used as a substitute.
Shows a simple ball bouncing on the ground.
Shows a swinging single hinge joint example.
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Last updated: $Date: 2005/09/06 23:07:39 $ |