#X3D V3.0 utf8
PROFILE Immersive
COMPONENT Shaders:1
Shape {
appearance Appearance {
shader GLSLShader {
initializeOnly SFVec3f BrickColor 1 0.3 0.2
initializeOnly SFVec3f MortarColor 0.85 0.86 0.84
initializeOnly SFVec2f BrickSize 0.3 0.15
initializeOnly SFVec2f BrickPct 0.9 0.85
initializeOnly SFVec3f LightPosition 0 0 4
objects [
GLSLShaderObject {
url "brick.vert"
}
GLSLShaderObject {
type "FRAGMENT"
url "brick.frag"
}
]
}
}
geometry Box {}
}
#X3D V3.0 utf8
PROFILE Immersive
COMPONENT Shaders:1
Shape {
appearance Appearance {
shader [
GLSLShader {
initializeOnly SFVec3f BrickColor 1 0.3 0.2
initializeOnly SFVec3f MortarColor 0.85 0.86 0.84
initializeOnly SFVec2f BrickSize 0.3 0.15
initializeOnly SFVec2f BrickPct 0.9 0.85
initializeOnly SFVec3f LightPosition 0 0 4
objects [
GLSLShaderObject {
url "brick.vert"
}
GLSLShaderObject {
type "FRAGMENT"
url "brick.frag"
}
]
}
HLSLShader {
vertexShader HLSLShaderObject {
initializeOnly SFVec3f BrickColor 1 0.3 0.2
url "brick.vp"
}
fragmentShader HLSLShaderObject {
initializeOnly SFVec3f MortarColor 0.85 0.86 0.84
initializeOnly SFVec2f BrickSize 0.3 0.15
initializeOnly SFVec2f BrickPct 0.9 0.85
initializeOnly SFVec3f LightPosition 0 0 4
url "brick.frag"
}
}
]
}
geometry Box {}
}
|
[
Xj3D Homepage |
Xj3D @ Web3d |
Screenshots |
Dev docs |
Dev Releases |
Contributors |
Getting Started
]
Last updated: $Date: 2004/09/13 06:15:40 $ |