11.3.2 X3DComposedGeometryNode Node Definition,
Add a new field definition:
MFNode [in,out] attrib [] [X3DVertexAttributeNode]Listing text in 3rd para:
11.4.4 IndexedLineSet Node Definition
Add a new field definition:MFNode [in,out] attrib [] [X3DVertexAttributeNode]11.4.5 IndexedTriangleFanSet Node Definition Add a new field definition:
MFNode [in,out] attrib [] [X3DVertexAttributeNode]11.4.6 IndexedTriangleSet Node Definition
Add a new field definition:
MFNode [in,out] attrib [] [X3DVertexAttributeNode]11.4.7 IndexedTriangleStripSet Node Definition
Add a new field definition:
MFNode [in,out] attrib [] [X3DVertexAttributeNode]11.4.8 LineSet Node Definition
Add a new field definition:
MFNode [in,out] attrib [] [X3DVertexAttributeNode]11.4.10 PointSet Node Definition
Add a new field definition:
MFNode [in,out] attrib [] [X3DVertexAttributeNode]11.4.11 TriangleFanSet Node Definition
Add a new field definition:
MFNode [in,out] attrib [] [X3DVertexAttributeNode]11.4.11 TriangleSet Node Definition
Add a new field definition:
MFNode [in,out] attrib [] [X3DVertexAttributeNode]11.4.12 TriangleStripSet Node Definition
Add a new field definition:
MFNode [in,out] attrib [] [X3DVertexAttributeNode]12.4.1 Appearance
Add a new field definition:
MFNode [in,out] shaders [] [X3DShaderNode]Add the following new paragraph:
The shaders field contains a listing, in order of preference, of nodes that describe programmable shaders that replace the fixed rendering requirements of this specification with user-provided functionality. If the field is not-empty, one is selected and the fixed rendering requirements defined by this specification are ignored. The field shall contain one of the various types of shader nodes (see X Shading component).
13.3.4 ElevationGrid Node Definition
Add a new field definition:
MFNode [in,out] attrib [] [X3DVertexAttributeNode]13.3.6 IndexedFaceSet Node Definition
Add a new field definition:
MFNode [in,out] attrib [] [X3DVertexAttributeNode]17.2.2.1 Introduction Append new paragraph:
If a programmable shader is defined for an Appearance node, the lighting model shall be disabled and replaced by the functionality implemented by the shader program.
18.2 Concepts Insert new subclause
18.2.5 Programmable Shaders
If a programmable shader is defined for the Appearance node containing textures, then texture mapping shall be disabled. Textures defined shall be considered as sources of input and/or output for a programmable shader. See X.2.2.5 Per Object Attributes for more details on how to map a textures to shader program inputs.
18.4.4 MultiTextureCoordinate 3rd paragraph
Replace with the following:
If using MultiTexture with a geometry node without a MultiTextureCoordinate node, then all texture coordinates for each stage shall be defined to be zero. Likewise, if there are two fee entries in the texCoord field, the undefined entries are defined to be zero.
18.4.5 MultiTextureTransform 3rd paragraph
Replace with the following:
If using MultiTexture with a geometry node without a MultiTextureTransform node, then identity matrices are assumed for all channels. If there are two few entries, in the textureTransform field, then identity matrices shall be used for all remaining undefined channels.
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Last updated: $Date: 2004/10/13 17:31:05 $ |