|
Xj3D VRML/X3D Code API | ||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||||
A class that is used to create real instances of protos from their definitions.
The creator strips the definition apart and builds a runtime node based on the details and the node factory provided. The creator can handle one instance at a time, athough it will correctly parse and build nested proto declarations without extra effort.
We have a small conundrum to deal with - if the proto definition contains SF/MFNode fields, we don't know whether the values should be also generated as real runtime nodes too. Maybe the usage of this node will provide values that are dealt with after this class has finished. Other times, these defaul values must be used. For this implementation, we have gone with the safety-first approach: Always parse the definition of any SF or MFNode field and turn those into runtime instances. Although this may create extra garbage, there seems to be no nice way of dealing with this issue without a completely different architecture for the library.
Note: Under the current implementation, EXTERNPROTOs are not yet catered for.
| Method Summary | |
void |
fillinInstance(VRMLNodeTemplate template,
VRMLNode nodeInstance,
VRMLExecutionSpace space)
Given a stubbed instance, fill in the rest of the details. |
VRMLNode |
newInstance(VRMLNodeTemplate template,
VRMLExecutionSpace root,
int major,
int minor,
boolean staticNode)
Build an instance of the node template from the given description. |
void |
setErrorReporter(ErrorReporter reporter)
Register an error reporter with the engine so that any errors generated by the script code can be reported in a nice, pretty fashion. |
| Method Detail |
public void setErrorReporter(ErrorReporter reporter)
reporter - The instance to use or null
public VRMLNode newInstance(VRMLNodeTemplate template,
VRMLExecutionSpace root,
int major,
int minor,
boolean staticNode)
template - The source template to build nodes fromroot - The execution space this node belongs inmajor - The major version number of this sceneminor - The minor version number of this scenestaticNode - Whether this node is will be modified
public void fillinInstance(VRMLNodeTemplate template,
VRMLNode nodeInstance,
VRMLExecutionSpace space)
template - The proto definition loaded from the EPspace - The execution space this node belongs innodeInstance - The instance to fill out
|
Xj3D VRML/X3D Code API | ||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||||