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java.lang.Objectorg.web3d.vrml.renderer.common.input.BaseSensorManager
Default implementation of the SensorManager interface for all renderers.
| Field Summary | |
protected boolean |
backgroundGroundChanged
Flag to say the background ground values changed |
protected org.web3d.vrml.renderer.common.input.BaseSensorManager.BackgroundListener |
backgroundListener
Listener instance for dealing with the current background node |
protected boolean |
backgroundSkyChanged
Flag to say the background sky values changed |
protected BindableNodeManager |
backgroundStack
Bindable stack for backgrounds |
protected VRMLViewpointNodeType |
currentViewpoint
The bound viewpoint used last frame |
protected static int |
DEFAULT_EVENT_SIZE
Default size of the event arrays |
protected ErrorReporter |
errorReporter
Reporter instance for handing out errors |
protected boolean |
fogDetailsChanged
Flag to say fog color or range value changed. |
protected org.web3d.vrml.renderer.common.input.BaseSensorManager.FogListener |
fogListener
Listener instance for dealing with the current fog node |
protected BindableNodeManager |
fogStack
Bindable stack for fog |
protected boolean |
fogTypeChanged
Flag to say the fog type |
protected boolean |
initialised
Flag to say whether this class has completed its initialisation |
protected UserInputHandler |
inputHandler
Input manager for doing the user interaction from the input devices This can be used for navigation and various pointing device sensor implementations. |
protected InputDeviceManager |
inputManager
Buffer for input events |
protected float |
invWorldScale
|
protected java.awt.event.KeyEvent[] |
keyEvents
holder of key events each frame |
protected KeyDeviceSensorManager |
keySensors
Manager of key devices |
protected boolean |
navigationEnabled
Flag to say if navigation handling should be disabled |
protected BindableNodeManager |
navInfoStack
Bindable stack for navigationInfo nodes |
protected int |
numAreaListeners
The number of proximity sensors |
protected int |
numPointingDeviceSensors
The number of pointing device sensors |
protected int |
numVisibilityListeners
The number of visibility sensors |
protected PickingManager |
pickManager
Picking manager for intersection testing |
protected TimeSensorManager |
timeSensors
Manager of TimeSensor nodes |
protected BindableNodeManager |
viewStack
Bindable stack for viewpoints |
protected float |
worldScale
The world scale |
| Constructor Summary | |
BaseSensorManager()
Create a new default instance of the manager. |
|
| Method Summary | |
void |
addSensors(NodeArray sensors)
Initialise new sensors that are just about to be added to the scene. |
void |
addViewDependentNodes(NodeArray nodes)
Add view-dependent nodes that need to be updated each frame based on the user's position for rendering. |
void |
clear()
Force clearing all state from this manager now. |
protected void |
clearChangeFlags()
Clear the flags currently set because the listener has changed or been processed. |
boolean |
getNavigationEnabled()
Get the currently set navigation state. |
UserInputHandler |
getUserInputHandler()
Get the user input handler. |
VRMLClock |
getVRMLClock()
Get the VRMLClock instance in use by this sensor manager. |
protected void |
initialise()
One-shot to initialise the internals structures once the event model has started to kick in. |
void |
loadScene(BasicScene scene)
Load the contents of this scene into the sensor manager. |
void |
removeSensors(NodeArray sensors)
Cleanup the given sensors and remove them from the list of processing to be done each frame. |
void |
removeViewDependentNodes(NodeArray nodes)
Remove these view-dependent nodes from the scene. |
void |
setErrorReporter(ErrorReporter reporter)
Register an error reporter with the engine so that any errors generated by the loading of script code can be reported in a nice, pretty fashion. |
void |
setInputManager(InputDeviceManager manager)
Set the user input manager to be used by this implementation. |
void |
setNavigationEnabled(boolean state)
Enable or disable navigation processing sub-section of the user input processing. |
void |
setNavigationStacks(BindableNodeManager vp,
BindableNodeManager nav,
BindableNodeManager back,
BindableNodeManager fog)
Set the bindable stacks used for viewpoint and navigation nodes. |
void |
setPickingManager(PickingManager picker)
Set the manager that is responsible for handling picking sensors. |
void |
setTerrainSectorManager(TerrainSectorManager tsm)
Set the terrain sector manager. |
void |
unloadScene(BasicScene scene)
UnLoad the contents of this scene into the sensor manager. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Methods inherited from interface org.web3d.vrml.nodes.runtime.SensorManager |
processUserInput, updateViewMatrix |
| Field Detail |
protected static final int DEFAULT_EVENT_SIZE
protected boolean initialised
protected TimeSensorManager timeSensors
protected KeyDeviceSensorManager keySensors
protected PickingManager pickManager
protected java.awt.event.KeyEvent[] keyEvents
protected InputDeviceManager inputManager
protected ErrorReporter errorReporter
protected UserInputHandler inputHandler
protected BindableNodeManager viewStack
protected BindableNodeManager navInfoStack
protected BindableNodeManager backgroundStack
protected BindableNodeManager fogStack
protected VRMLViewpointNodeType currentViewpoint
protected boolean navigationEnabled
protected boolean fogTypeChanged
protected boolean fogDetailsChanged
protected boolean backgroundSkyChanged
protected boolean backgroundGroundChanged
protected org.web3d.vrml.renderer.common.input.BaseSensorManager.BackgroundListener backgroundListener
protected org.web3d.vrml.renderer.common.input.BaseSensorManager.FogListener fogListener
protected float worldScale
protected float invWorldScale
protected int numVisibilityListeners
protected int numAreaListeners
protected int numPointingDeviceSensors
| Constructor Detail |
public BaseSensorManager()
| Method Detail |
public void setErrorReporter(ErrorReporter reporter)
setErrorReporter in interface SensorManagerreporter - The instance to use or nullpublic UserInputHandler getUserInputHandler()
getUserInputHandler in interface SensorManagerpublic boolean getNavigationEnabled()
public void setNavigationEnabled(boolean state)
state - true to enable navigationpublic void setTerrainSectorManager(TerrainSectorManager tsm)
setTerrainSectorManager in interface SensorManagertsm - The sector manager.public void setInputManager(InputDeviceManager manager)
setInputManager in interface SensorManagermanager - The input manager instance to usepublic void setPickingManager(PickingManager picker)
setPickingManager in interface SensorManagerpicker - Reference to the manager instance to use or null
public void setNavigationStacks(BindableNodeManager vp,
BindableNodeManager nav,
BindableNodeManager back,
BindableNodeManager fog)
setNavigationStacks in interface SensorManagervp - The stack for viewpointsnav - The stack for navigationInfo nodesback - The stack for background nodesfog - The stack for fog nodespublic void removeSensors(NodeArray sensors)
removeSensors in interface SensorManagersensors - The list of sensors to processpublic void addSensors(NodeArray sensors)
addSensors in interface SensorManagersensors - The list of sensors to processpublic void addViewDependentNodes(NodeArray nodes)
addViewDependentNodes in interface SensorManagernodes - List of nodes that need to be processedpublic void removeViewDependentNodes(NodeArray nodes)
removeViewDependentNodes in interface SensorManagernodes - List of nodes to be removedpublic void loadScene(BasicScene scene)
loadScene in interface SensorManagerscene - The scene to source data frompublic void unloadScene(BasicScene scene)
unloadScene in interface SensorManagerscene - The scene to source data frompublic void clear()
clear in interface SensorManagerpublic VRMLClock getVRMLClock()
getVRMLClock in interface SensorManagerprotected void initialise()
protected void clearChangeFlags()
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