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Xj3D VRML/X3D Code API | ||||||||||
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See:
Description
| Interface Summary | |
| CollisionListener | A listener interface used to notify of a collision between the user position and geometry in the scene. |
| J3DGlobalEffectsHandler | A generic interface for the control of global effects like background fog and view management. |
| J3DPickingManager | Abstract manager representation for processing the functionality of the Picking Utilities component, specific to the Java3D renderer. |
| J3DRendererEffectsHandler | A generic interface for the control of renderer specific effects like overlays, terrains and particles. |
| J3DSensorManager | Java3D extensions to the SensorManager interface. |
| J3DUserInputHandler | A complete handler for all user input information within a scene. |
| Class Summary | |
| DefaultPickingManager | Manager for processing the functionality of the Picking Utilities component. |
| DefaultSensorManager | Default implementation of the SensorManager interface for the Java3D renderer. |
| DefaultUserInputHandler | A complete handler for all user input information within a scene. |
| J3DProximityBehavior | A behavior which detects the entry/exit of the view platform with a specified bounding volume |
| J3DTerrainManager | A manager for terrain updates. |
| RouteBehavior | A Java3D behavior that is triggered when we need to do routing. |
| StaticTerrainDataSource | A static source of terrain data. |
| TerrainDataSource | Simplified implementation of the TiledTerrainData. |
| TimeScheduler | The Java3D time scheduler that deals with all time information within a given scene. |
| UserInputBehavior | A Java3D behavior that captures mouse and keyboard events and buffers them for later processing. |
Classes that handle the VRML user interaction with a scenegraph.
A separate set of handler classes that may be combined with the geometry
to process user input in the form of mouse, keyboard or generic input
device (ie Java3D InputDevice).
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Xj3D VRML/X3D Code API | ||||||||||
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