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Xj3D 2.0 VRML/X3D Code API | |||||||||
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public interface X3DBackgroundNode
Defines the requirements of an X3DBackgroundNode abstract node type
| Method Summary | |
|---|---|
void |
getGroundAngle(float[] val)
Return the groundAngle value in the argument float[] |
void |
getGroundColor(float[] val)
Return the groundColor value in the argument float[] |
int |
getNumGroundAngle()
Return the number of MFFloat items in the groundAngle field. |
int |
getNumGroundColor()
Return the number of MFColor items in the groundColor field. |
int |
getNumSkyAngle()
Return the number of MFFloat items in the skyAngle field. |
int |
getNumSkyColor()
Return the number of MFColor items in the skyColor field. |
void |
getSkyAngle(float[] val)
Return the skyAngle value in the argument float[] |
void |
getSkyColor(float[] val)
Return the skyColor value in the argument float[] |
float |
getTransparency()
Return the transparency float value. |
void |
setGroundAngle(float[] val)
Set the groundAngle field. |
void |
setGroundColor(float[] val)
Set the groundColor field. |
void |
setSkyAngle(float[] val)
Set the skyAngle field. |
void |
setSkyColor(float[] val)
Set the skyColor field. |
void |
setTransparency(float val)
Set the transparency field. |
| Methods inherited from interface org.web3d.x3d.sai.X3DBindableNode |
|---|
getBindTime, getIsBound, setBind |
| Methods inherited from interface org.web3d.x3d.sai.X3DNode |
|---|
dispose, getField, getFieldDefinitions, getMetadata, getNodeName, getNodeType, isRealized, realize, setMetadata |
| Method Detail |
|---|
int getNumGroundAngle()
void getGroundAngle(float[] val)
val - The float[] to initialize.void setGroundAngle(float[] val)
val - The float[] to set.int getNumGroundColor()
void getGroundColor(float[] val)
val - The float[] to initialize.void setGroundColor(float[] val)
val - The float[] to set.int getNumSkyAngle()
void getSkyAngle(float[] val)
val - The float[] to initialize.void setSkyAngle(float[] val)
val - The float[] to set.int getNumSkyColor()
void getSkyColor(float[] val)
val - The float[] to initialize.void setSkyColor(float[] val)
val - The float[] to set.float getTransparency()
void setTransparency(float val)
val - The float to set.
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