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Xj3D 2.0 VRML/X3D Code API | |||||||||
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public interface X3DLightNode
Defines the requirements of an X3DLightNode abstract node type
| Method Summary | |
|---|---|
float |
getAmbientIntensity()
Return the ambientIntensity float value. |
void |
getColor(float[] val)
Return the color value in the argument float[] |
boolean |
getGlobal()
Return the global boolean value. |
float |
getIntensity()
Return the intensity float value. |
boolean |
getOn()
Return the on boolean value. |
void |
setAmbientIntensity(float val)
Set the ambientIntensity field. |
void |
setColor(float[] val)
Set the color field. |
void |
setGlobal(boolean val)
Set the global field. |
void |
setIntensity(float val)
Set the intensity field. |
void |
setOn(boolean val)
Set the on field. |
| Methods inherited from interface org.web3d.x3d.sai.X3DNode |
|---|
dispose, getField, getFieldDefinitions, getMetadata, getNodeName, getNodeType, isRealized, realize, setMetadata |
| Method Detail |
|---|
float getAmbientIntensity()
void setAmbientIntensity(float val)
val - The float to set.void getColor(float[] val)
val - The float[] to initialize.void setColor(float[] val)
val - The float[] to set.float getIntensity()
void setIntensity(float val)
val - The float to set.boolean getOn()
void setOn(boolean val)
val - The boolean to set.boolean getGlobal()
void setGlobal(boolean val)
val - The boolean to set.
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