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Xj3D 2.0 VRML/X3D Code API | |||||||||
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public interface Transform
Defines the requirements of an X3D Transform node
| Method Summary | |
|---|---|
void |
getCenter(float[] val)
Return the center value in the argument float[] |
void |
getRotation(float[] val)
Return the rotation value in the argument float[] |
void |
getScale(float[] val)
Return the scale value in the argument float[] |
void |
getScaleOrientation(float[] val)
Return the scaleOrientation value in the argument float[] |
void |
getTranslation(float[] val)
Return the translation value in the argument float[] |
void |
setCenter(float[] val)
Set the center field. |
void |
setRotation(float[] val)
Set the rotation field. |
void |
setScale(float[] val)
Set the scale field. |
void |
setScaleOrientation(float[] val)
Set the scaleOrientation field. |
void |
setTranslation(float[] val)
Set the translation field. |
| Methods inherited from interface org.web3d.x3d.sai.X3DGroupingNode |
|---|
addChildren, getChildren, getNumChildren, removeChildren, setChildren |
| Methods inherited from interface org.web3d.x3d.sai.X3DNode |
|---|
dispose, getField, getFieldDefinitions, getMetadata, getNodeName, getNodeType, isRealized, realize, setMetadata |
| Methods inherited from interface org.web3d.x3d.sai.X3DBoundedObject |
|---|
getBboxCenter, getBboxSize, setBboxCenter, setBboxSize |
| Method Detail |
|---|
void getCenter(float[] val)
val - The float[] to initialize.void setCenter(float[] val)
val - The float[] to set.void getRotation(float[] val)
val - The float[] to initialize.void setRotation(float[] val)
val - The float[] to set.void getScale(float[] val)
val - The float[] to initialize.void setScale(float[] val)
val - The float[] to set.void getScaleOrientation(float[] val)
val - The float[] to initialize.void setScaleOrientation(float[] val)
val - The float[] to set.void getTranslation(float[] val)
val - The float[] to initialize.void setTranslation(float[] val)
val - The float[] to set.
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