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Xj3D 2.0 VRML/X3D Code API | |||||||||
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public interface HAnimJoint
Defines the requirements of an X3D HAnimJoint node
| Method Summary | |
|---|---|
void |
getCenter(float[] val)
Return the center value in the argument float[] |
void |
getLimitOrientation(float[] val)
Return the limitOrientation value in the argument float[] |
void |
getLlimit(float[] val)
Return the llimit value in the argument float[] |
java.lang.String |
getName()
Return the name String value. |
int |
getNumLlimit()
Return the number of MFFloat items in the llimit field. |
int |
getNumSkinCoordIndex()
Return the number of MFInt32 items in the skinCoordIndex field. |
int |
getNumSkinCoordWeight()
Return the number of MFFloat items in the skinCoordWeight field. |
int |
getNumStiffness()
Return the number of MFFloat items in the stiffness field. |
int |
getNumUlimit()
Return the number of MFFloat items in the ulimit field. |
void |
getRotation(float[] val)
Return the rotation value in the argument float[] |
void |
getScale(float[] val)
Return the scale value in the argument float[] |
void |
getScaleOrientation(float[] val)
Return the scaleOrientation value in the argument float[] |
void |
getSkinCoordIndex(int[] val)
Return the skinCoordIndex value in the argument int[] |
void |
getSkinCoordWeight(float[] val)
Return the skinCoordWeight value in the argument float[] |
void |
getStiffness(float[] val)
Return the stiffness value in the argument float[] |
void |
getTranslation(float[] val)
Return the translation value in the argument float[] |
void |
getUlimit(float[] val)
Return the ulimit value in the argument float[] |
void |
setCenter(float[] val)
Set the center field. |
void |
setLimitOrientation(float[] val)
Set the limitOrientation field. |
void |
setLlimit(float[] val)
Set the llimit field. |
void |
setName(java.lang.String val)
Set the name field. |
void |
setRotation(float[] val)
Set the rotation field. |
void |
setScale(float[] val)
Set the scale field. |
void |
setScaleOrientation(float[] val)
Set the scaleOrientation field. |
void |
setSkinCoordIndex(int[] val)
Set the skinCoordIndex field. |
void |
setSkinCoordWeight(float[] val)
Set the skinCoordWeight field. |
void |
setStiffness(float[] val)
Set the stiffness field. |
void |
setTranslation(float[] val)
Set the translation field. |
void |
setUlimit(float[] val)
Set the ulimit field. |
| Methods inherited from interface org.web3d.x3d.sai.X3DGroupingNode |
|---|
addChildren, getChildren, getNumChildren, removeChildren, setChildren |
| Methods inherited from interface org.web3d.x3d.sai.X3DNode |
|---|
dispose, getField, getFieldDefinitions, getMetadata, getNodeName, getNodeType, isRealized, realize, setMetadata |
| Methods inherited from interface org.web3d.x3d.sai.X3DBoundedObject |
|---|
getBboxCenter, getBboxSize, setBboxCenter, setBboxSize |
| Method Detail |
|---|
void getCenter(float[] val)
val - The float[] to initialize.void setCenter(float[] val)
val - The float[] to set.void getRotation(float[] val)
val - The float[] to initialize.void setRotation(float[] val)
val - The float[] to set.void getScale(float[] val)
val - The float[] to initialize.void setScale(float[] val)
val - The float[] to set.void getScaleOrientation(float[] val)
val - The float[] to initialize.void setScaleOrientation(float[] val)
val - The float[] to set.void getTranslation(float[] val)
val - The float[] to initialize.void setTranslation(float[] val)
val - The float[] to set.java.lang.String getName()
void setName(java.lang.String val)
val - The String to set.void getLimitOrientation(float[] val)
val - The float[] to initialize.void setLimitOrientation(float[] val)
val - The float[] to set.int getNumLlimit()
void getLlimit(float[] val)
val - The float[] to initialize.void setLlimit(float[] val)
val - The float[] to set.int getNumSkinCoordIndex()
void getSkinCoordIndex(int[] val)
val - The int[] to initialize.void setSkinCoordIndex(int[] val)
val - The int[] to set.int getNumSkinCoordWeight()
void getSkinCoordWeight(float[] val)
val - The float[] to initialize.void setSkinCoordWeight(float[] val)
val - The float[] to set.int getNumStiffness()
void getStiffness(float[] val)
val - The float[] to initialize.void setStiffness(float[] val)
val - The float[] to set.int getNumUlimit()
void getUlimit(float[] val)
val - The float[] to initialize.void setUlimit(float[] val)
val - The float[] to set.
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Xj3D 2.0 VRML/X3D Code API | |||||||||
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