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public interface PointLight
Defines the requirements of an X3D PointLight node
| Method Summary | |
|---|---|
void |
getAttenuation(float[] val)
Return the attenuation value in the argument float[] |
void |
getLocation(float[] val)
Return the location value in the argument float[] |
float |
getRadius()
Return the radius float value. |
void |
setAttenuation(float[] val)
Set the attenuation field. |
void |
setLocation(float[] val)
Set the location field. |
void |
setRadius(float val)
Set the radius field. |
| Methods inherited from interface org.web3d.x3d.sai.X3DLightNode |
|---|
getAmbientIntensity, getColor, getGlobal, getIntensity, getOn, setAmbientIntensity, setColor, setGlobal, setIntensity, setOn |
| Methods inherited from interface org.web3d.x3d.sai.X3DNode |
|---|
dispose, getField, getFieldDefinitions, getMetadata, getNodeName, getNodeType, isRealized, realize, setMetadata |
| Method Detail |
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void getAttenuation(float[] val)
val - The float[] to initialize.void setAttenuation(float[] val)
val - The float[] to set.void getLocation(float[] val)
val - The float[] to initialize.void setLocation(float[] val)
val - The float[] to set.float getRadius()
void setRadius(float val)
val - The float to set.
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