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Xj3D 2.0 VRML/X3D Code API | |||||||||
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public interface LOD
Defines the requirements of an X3D LOD node
| Method Summary | |
|---|---|
void |
getCenter(float[] val)
Return the center value in the argument float[] |
boolean |
getForceTransitions()
Return the forceTransitions boolean value. |
int |
getLevel()
Return the level int value. |
int |
getNumRange()
Return the number of MFFloat items in the range field. |
void |
getRange(float[] val)
Return the range value in the argument float[] |
void |
setCenter(float[] val)
Set the center field. |
void |
setForceTransitions(boolean val)
Set the forceTransitions field. |
void |
setRange(float[] val)
Set the range field. |
| Methods inherited from interface org.web3d.x3d.sai.X3DGroupingNode |
|---|
addChildren, getChildren, getNumChildren, removeChildren, setChildren |
| Methods inherited from interface org.web3d.x3d.sai.X3DNode |
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dispose, getField, getFieldDefinitions, getMetadata, getNodeName, getNodeType, isRealized, realize, setMetadata |
| Methods inherited from interface org.web3d.x3d.sai.X3DBoundedObject |
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getBboxCenter, getBboxSize, setBboxCenter, setBboxSize |
| Method Detail |
|---|
void getCenter(float[] val)
val - The float[] to initialize.void setCenter(float[] val)
val - The float[] to set.int getNumRange()
void getRange(float[] val)
val - The float[] to initialize.void setRange(float[] val)
val - The float[] to set.int getLevel()
boolean getForceTransitions()
void setForceTransitions(boolean val)
val - The boolean to set.
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