Xj3D is a project that is written in the Java language. Therefore, the first
item of getting starting is making sure you have the right environment ready
to go. The following are the minimum system requirements.
Hardware
- 3D graphics accelarator. TNT64 or greater.
Geforce2 or better for complex content using multitexture etc
- 128MB Ram
- PII 600MHz or equivalent
Java
Standalone/desktop/immersive
- MSWindows, Solaris, Linux, IRIX
- J2SE JDK 1.4.2
- Java3D 1.3.1 (download)
- JOGL 1.1 beta 03 or later. (download)
- JOAL 1.1 beta 04 or later. (download)
- JInput 1.1 beta 04 or later. (download)
- Java Media Framework 2.0
- Mozilla Rhino 1.5R4-1
- JAXP 1.1 (not required if using JDK 1.4 or later)
Embedded/mobile device
- J2ME CDC
- GL4Java
- JUnit 3.7
JOGL has a hard requirement for a minumum of JDK 1.4.2 due to bugs and missing
implementation code in earlier versions. The core code we are trying to keep to
JDK1.3, but the renderer-specific code will have stricter requirements.
Rhino is only needed if you are going to be running files with ECMAScript
implemented.